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hexagonalcarbon Below are the 20 most recent journal entries recorded in the "hexagonalcarbon" journal:

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November 24th, 2009
07:50 pm

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Read: Down and Out in the Magic Kingdom - Cory Doctorow
Much of the book is angry arguments between protagonists. The point of the book is supposed to be in illustrating a combination reputation management system and currency called "Wuffie", but it is only ever treated in a fairly vague manner. None of the characters are particularly endearing, except perhaps two of the villains. There is some half-assed post-humanism and a quarter-assed murder mystery. I would have to say this book seems like a failure.

Began watching: Yokohama Kaidashi Kikou (a record of a Yokohama shopping trip, or something like that)
Finished first episode. The story is famous for nothing happening and being very peaceful and beautiful. I'd hoped this would distract me from the anime-isms, but no luck. I expected nothing much to happen, and even less than that actually happened. It was kind of amazing. But somehow two robot girls still kissed. Oh, Japan. You are very silly. Very peaceful, yes. Not beautiful enough though. Maybe the manga is more so? Not interesting enough to find out.

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November 23rd, 2009
11:19 pm

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Finished reading:
Little Brother - Cory Doctorow (Decent read. Villains too cardboardy. Scenes of young love, surprisingly accurate feeling. Made me hate childhood again. Raised in sentience desert.)

David Attenborough's Life Stories (Delightful as always. Would gladly trade 4 grandparents for single grandpa Attenborough.)

The Draco Tavern - Larry Niven (Niven still has it! Forget Ringworld Engineers. It never happened.)

The Mote In God's Eye - Larry Niven (Brilliant hard sci fi. Moties are fascinating aliens. Characters forgettable.)

Consider Phlebas, Matter, The Algebraist, and The Player of Games - Iain M. Banks (Deserves good reputation. Delightful in tone. Pleasant and fun, but also intelligent. Minimum of grandpa sex.)

The Difference Engine - Willian Gibson, Bruce Sterling (Invented steampunk. Odd took 10 years to catch on. Odd story arc. Well executed.)


Watching:
WWII The Complete History (13 part series) - Bad narrator. Best writing yet seen in WWII documentary. Explains why Churchill wasn't Jesus. Explains why Chamberlain wasn't idiot. Points out instances of continual Nazi improvisation. Explains why Poles and French collapsed. Explains why Poles weren't martyred saints. Possibly makes Mussolini into too much of buffoon. (Must have done something right, no?) Makes case for war starting with Japanese invasion of China. Explains how still was not a world war even in 1941. In other words, shakes up lots of cliches and looks at substance behind them. Terrible narrator.

Venture Bros. - Sometimes go too far. Makes uncomfortableness. Mostly funny.

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November 16th, 2009
08:24 pm

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I played Civilization IV for the first time yesterday. The Civ series has a stellar reputation and I'd been curious about it for a while, but am not super fond of turn based strategy games. (They all too often boil down to needing to memorize the manual and don't make any mistakes. I prefer the free flowing, learn as you go nature of real time strategy games, where a perfect game is impossible and error avoidance is much less important than coming up with clever new solutions to problems.)

I played my first game from maybe 11am to maybe 8pm, during which I learned the basic concepts of the game. That was "settler difficulty" (easy), and I ended up handily winning a domination victory (i.e. military conquest) with little trouble.

My second game was from about 9pm to 7am. That was a "quick" mode game where I set all my workers to automatic (cutting my busy work approximately in half)and the difficulty level was two notches higher (warlord I think?) I ended up losing that game despite having the highest score as one of the AIs got a diplomatic victory.

Overall it seemed like a very large scale, detailed, and competent strategy game. It lives up to its reputation for distracting you from food, water, and sleep. As I suspected though, it still isn't really my cup of tea.

Being a designer, I thought a lot about the decisions behind the game, and its user interface while I played it. Many aspects of the UI seemed very elegant, and the process of much trial and error and optimization. I really liked how the interface cycled through every unit that had available actions. With so many units, it would be impossible to keep track of them otherwise. The diplomacy advisor showed the web of interrelationships in a very intuitive way. I was glad to see it wasn't just a grid of text boxes or little symbols.

Other UI elements were not so successful. I found it difficult to remember how to get to particular screens, and there wasn't a very cohesive, overall logic to the buttons. I think they would have done better to have the buttons a little more like a standard windows or macintosh layout. It was annoying that you would be asked to make decisions on building or diplomatic offers without being able to examine any other data. It's important to know the location of a nation before you start making diplomatic agreements with it.

It was fun to try, but I think I'll uninstall it. It takes so long to play, and much of that time is spent doing the same busy work tasks over and over, which I don't really find fun. Any time you let the computer automate things for you, it does dumb things. The more you learn about the game, the dumber you realize its decisions tend to be.

The diplomatic game was pretty opaque and simplistic. None of the information available to you gave you much of an idea of what would work and what wouldn't, and the complexity of that aspect of the game really seemed to pale next to the combat. It seems hard to imagine a human finding the diplomatic or cultural play styles as interesting as the military style.

Also some of the military interactions were unintuitive to say the least. In my second game, I was involved in a number of protracted wars with Great Britain, and discovered to my horror that their redcoats would regularly defeat my rifle carrying troops. Yes, guys from 1776 were apparently superior to my ~1900 guys. They were even somewhat superior to my WWI era machine gun troops, and roughly equal to my 1930s infantry. It was only when I upgraded to what appeared to be WWII tanks that I held any clear advantage in a fair fight in open country. If the redcoats were dug in, in a city, then the tanks would die almost every time.

It was hard to imagine this happening with muzzle loading 1776 firearms, but then I remembered the Finns regularly killing WWII era Soviet tanks with Molotov cocktails, and that seemed possible in a city, or if the tanks weren't working closely with infantry.


Which made me think more about such high level strategy games. If you know anything about military history, then you probably know that military units (regiments, battalions, or whatever) are pretty much always composed of many types of weaponry and soldiers. Tanks, infantry, and artillery nearly always work very closely together, and as often as not aircraft are in the mix too.

So the idea of building a "tank unit" and sending it off to the front lines is kind of nonsensical. I think it would be much more interesting to let the player design his own units composed of any number of any available weapon and soldier types. You could create special panzer divisions that were very tank heavy, but nonetheless still had accompanying infantry. You could make fast units composed of only tanks and motorized infantry, or tiny defensive units composed of specialized infantry specializing in sniping, anti-tank rockets, and anti-air rockets that would be very stealthy ambushers, but slow to move around. Unit sizes could be very small and economical, or vast for dealing especially hard punches.

And of course in any game with that amount of realism, you would probably want to involve supply lines. It is impossible to understand military history without spending considerable time discussing the supply line situation in a given conflict. It seems one could simply attach colored lines to units and their supply hubs (rail roads, airports, or ship yards), and bend these lines around way points as needed. Without supply lines, attacks can be sustained indefinitely and across infinite distance. Encirclement makes no sense.

It might also make sense to incorporate command and control lines. If these were disrupted, units might default to simple behaviors "be aggressive" or "be defensive". Some players would hate this, but I think it would add a really interesting aspect to strategy games. And without command and control to attack, the concept of the blitzkrieg doesn't make any sense.

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October 25th, 2009
03:06 pm

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I had a great day yesterday.

First I attended the puzzle quest, which was a lot of fun. Everyone on the team contributed a lot, and we did an amount of damage to the puzzles that I'm quite pleased with even if we officially scored a DNF. (Somehow we ended up being first to reach the last puzzle!)

It was interesting to see different puzzle solving approaches at work. Nichole and Hans would often just guess at solutions, and three out of three times their hunches proved correct. We were all stymied by a puzzle where you had to draw lines between five pairs of nodes, until Jeff looked at it. I couldn't imagine how a solution could be possible, but then once he got done eating, he looked at the puzzle and solved it within a minute or two. It was amazing.

My own strength seemed to be in trying to imagine how the puzzle creators went about making the puzzle, and in understanding many different ways in which data could be communicated. I was a little surprised how little help i was on many of the puzzles, but I did figure out how the line drawing puzzle linked with the diagram of the leafy tree, and how to use the leafy tree. Then I guessed almost the entire concept for the last puzzle fairly early on. The details I had wrong, were in my opinion, design flaws. I think it would have been a better puzzle if done my way.

I heard many people complain about various aspects of various puzzles, but in my opinion the only serious flaw in the whole puzzle quest event was the awkward way administration was handled. We weren't given any information about scoring or rules at the start of the event. (Maybe this information was on the website though?) Then at the end of the event, there was just a lot of awkward confusion when none of the players knew what was going on as the judges were working on tallying the scores. Then the winner was announced, and the judges seemed ready to just leave. As an afterthought they announced the next three runners up, but none of the other teams had any idea how they'd done. (There were over 20 teams!) So that could have been better, but overall I am continually amazed by the huge amount of work, expense, and creativity puzzle quest hosts are willing to voluntarily contribute to bring about these events.

I had one other thought, just now, and that was that part of the reason I have attended two puzzle quests was in the interest of meeting cool new people, but the events don't seem conducive to that. It might be nice if their design could be modified to encourage that a lot more. For example, perhaps some kind of mandatory team cooperation (e.g. puzzles that require two teams to solve), or puzzles that require teams to be broken up and individual members to work with individual members of other teams for one puzzle. Maybe I will make this suggestion to the puzzle quest people.

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August 17th, 2009
12:26 am

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today:
Shopped at MOA with image consultant. Very productive. Three pairs shoes, 1 jacket, almost 1 sport coat. Ate possibly first smoothie. Just like expected.

Hung out with family. Sister was fighty. Tried to nudge toward good behavior. Niece fighty. Tried to nudge.

Attended Alexis party. Surprisingly small numbers. Most guests chain smoking. Successfully talked to strangers. Mostly just listened to fascinating stories, asked questions. Had nice time. Chilly. Should have brought new jacket.

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August 15th, 2009
11:59 pm

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Last night:
Nola took us out to eat. Only one doughnut. Disappointed.

Today:
Found sister, niece eating lunch here. Awkward moments with niece as she was bored; wouldn't admit to wanting to do anything, people fluttering about prevented conversation. Decided to show garden, Sims. She was interested. Gave CD with comic books. Curious to see what develops.

Played sister's zombie Wii game. Pretty fun. Much better at game than brother, sister, niece. Am competitive freak. Must see driven before. Must hear lamentation.

Went to Rebecca party. Pleasant. Christian glowing. Long suspected only needed be appropriately utilized. Hypothesis validated. Talked to stranger named Rebecca. Organizer of writing group. Compared creative process. Talked to Allison. Failed to ask what up to. Talked to Molly. Amusing and talky. As always. Gwen, Martin showed up. Made appointment with Gwen. Made Martin laugh. Soooo easy. Favorite part of Martin is how easy.

Returned home. Watched Queen Latifa taxi movie with Nola. Should have been awful. Was not. Surprised.

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August 14th, 2009
03:01 pm

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Yesterday:
Called head hunter back. Made appointment.
Ordered behind neck headphones, portfolio page sleeves.
Worked for Que at noon. Asked Que about pay for Holy Angels job. Satisfied with answer.
Sister and niece came over. Niece was visibly upset and sitting in dark room by herself, staring at nothing. Reminded me of myself as kid. Was told she was in big trouble. Didn't ask about trouble. Engaged in conversation. Cheered up. Discussed books and movies. Found out she knows word "genre". Found out she loves superheroes! Talked about favorite superheroes. Reminded me I'd lent her Power Pack comics long time ago. Said she liked them. Showed her digital comic books. Because her first comics were 1980s Power Pack, she only likes 1980s style art! Very surprising! Was accepting of digital format. Will share digital comics with her. Can consider paper comic presents in future.
Niece becoming surprisingly pretty. Am glad. Will make her life easier.
Miss chatting with Leuke.
Mom back from D.C. Gave speech to her graduating class. Showed garden progress. She declared pumpkins are pumpkins. Relief.
Sat around fire. Chatted about 1984, Brave New World, Animal Farm.

Today:
Removed small nuisance trees from Nola's mother's yard. Very, very hot work. Guzzled water. Several spells lightheadedness. Tried to refuse pay. Mother clearly not accepting answer. Gave in; accepted money.
Took shower.
Typed up Word resume. Tweaked PDF resume.

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August 12th, 2009
09:03 pm

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yesterday:
woke up. felt very tired. decided there wasn't much work to do at que's. went back to sleep. interesting dreams.
called credit car company. jerked me around. chewed them out.
applied for local corporate job. would be nice.
shopped for band tees per image consultant orders. bought illegal aphex twin shirt from ebay. maybe not what image consultant intended. will see.
watched dad using rope saw to trim trees.
chatted with riss.
played sims. watched documentaries.
reading The Jungle by Upton Sinclair. the immigrant families remind me of playing sims.
brother got sick. barfing all night. poor kid.

today:
worked for que.
tried new taco bell item. was good.
half employees got sent to onsite service job. helped explain how to use laptops to highschool freshmen at holy angels catholic school. interesting. inefficient maybe.
brother still sick.
watched documentaries.

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August 10th, 2009
10:40 pm

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today:
worked for Que. got almost nothing done.
applied for job.
otherwise got almost nothing done at home.
cooked dinner. watched jackie chan movie.

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August 8th, 2009
10:33 am

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Thursday:
Worked for Hans' Dad, shoveling cement til noon.
Worked at Que's.
Printed stickers for Mom.
Chatted with Jasmine. Was in best mood ever seen. Made her polite. Was excited about Valleyfair trip had taken. Decided to take advantage of good mood; spent evening talking to her. Learned new vampire rules. Apparently sunlight does not hurt; causes skin to "sparkle" suspiciously. Ridiculous.
Broke Dad's metal monkey. Oops.

Friday:
Worked for Que.
Tried Wendy's Frosty. Seems to be malted milk shake.
Chatted with Jim. Promised me free ink cartridge.
Forgot buy groceries.
Played sims.
Chatted with Jeremy and Boyd.

Today:
Frank suggested I sell art on Ebay. Explored. Seems no rhyme or reason for final price. Average maybe $1/hour after expenses. Would make sense to pay for art materials to subsidize hobby. Also, almost half all original art is gay porn. Who knew?
Buy groceries. Deposit check.

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August 2nd, 2009
05:41 pm

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Returned defective sunglasses to Target. Target swap, so I look for same model. Only one in stock has exact same flaw. Amused. Target also amused. Gave me refund. Bought t-shirts required by new transparent shirts, socks required by tall boots, pop required by addicts.
Deposited checks.
Gambled on new route to Hans'. Success.
Worked for Hans on new walkway. Don't seem to be full of muscles yet. Not sure why. Work is very hard.

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August 1st, 2009
06:24 pm

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Thursday:
Got rejected for Chicago ID position despite super gushy letter and new powerful resume. Said did not have skills desired. Have skills requested, fuckers. Do not take rejection well. Apparently never will.
Worked for Que. Ate lunch at Arby's. Roast beef not gross as remembered. Many sauces just as amusing as remembered. Left early to work for Hans.
Worked for Hans.
Adjusted Illustrator file for Mom.
Played Sims.

Yesterday:
Finished painting house, garage.
Finished "The Selfish Gene". Very important book. Smarties should read.
Washed some dishes.
Washed all clothes.
Shopping with image consultant. Many shirts purchased. Appears am a "GAP guy". Disappointed.
Attended Troy's party. Exhausted. Energy bar in red.

Today:
Worked for Hans for few hours. Worked on new walkway.
Went to Dairy Queen.

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July 31st, 2009
01:57 pm

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A new sim
I made a new sim. Her name is Corveena (which I guess is a real name meaning "like a crow" which seems like an odd name to give a real kid) and my concept for her was that she's adventurous, will be a hacking genius, and will not hold a conventional job.

To that end I gave her the traits of daredevil, computer whiz, vegetarian, genius, and lucky. I didn't want her living in the dumpy cracker boxes she could afford, so I based her out of an empty lot with the intention of having her be homeless. That proved difficult as napping on park benches delivers very little energy, so I caved and bought a really nice bed, which I stashed behind a big rock and a bunch of trees on her lot.

Opportunities to make money are more than ample. Her main source of income is from hacking, which initially produced maybe $900 a night, but after a few logic skill improvements now regularly produces $2500/night. You can only hack late at night, so during other parts of the day she gardens, fishes, picks up collectibles, explores the catacombs, and completes challenges.

I've found that it is especially profitable to explore the catacombs when she's "feeling lucky". Both times I've done this, I've nabbed a pink diamond, which is the most valuable gemstone in the game. I've hung on to them though, as I'm waiting for her to be able to get them cut into a fancier shape.

Exploring the catacombs is not without its risks though. I'd thought the time she was mauled by bears was pretty bad until she stumbled upon the nest of a zombie bear. That had unnerved her for the next 8 hours.

Eventually she was able to buy a really cute house I downloaded from the EA site, so she's living in comfort now. Showering at the gym proved to be the biggest headache of being homeless, (after sleeping of course).

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July 26th, 2009
10:09 pm

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Ghost baby!

http://www.flickr.com/photos/14762188@N00/3760737608/

Please suggest a name for this little boy ghost baby. I named him Manganello jr. but I don't really like that.

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09:00 pm

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Today:
Woke up late.
Goofed around a little.
Goo weather so painted trim on house.
First shirtless day this year. Got made fun of for being pale.
Listening to Richard Dawkins' The Selfish Gene. Very good. Ears hurt from ear buds.
Only dropped paint bucket once.

Yesterday:
Woke up late.
Rain threatened so no painting.
Hans invited me to his fun. Blocked and counter invited Hans to my fun. Success.
Picked up Hans and attended Edsroom baseball game.
Catering company picnic wanted to use diamond! Challenged us. Wound up being great, hilarious people. Much fun all around. No injuries this year.
Company people went home. Edsers continued playing. Rain ended game.
Went to Luce. Ate good Greece pizza.
Went to Hans'. Played board games with Gwen, Martin, and Don. Don brought Keegan. Hans and Martin surprisingly fighty. All had fun though.
Then all played Wii. More fun until 1:30am. So tired!

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11:33 am

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Why I stayed up til 4am playing the sims, by Hexagonalcarbon
My sim family consisted of 3 people. A male and two females. Eventually the male falls in love with a girl named Darlene and she moves in. Then like the next day he unexpectedly becomes a senior citizen. Then I realize she's a young adult, i.e. 18 - 24. Oops. Still I want kids and this is pretty much my only shot, so I have Darlene take a fertility treatment and they try for babies. The next day she's puking in the morning, so it was successful!

Darlene gets 4 days maternity leave and I quickly do a huge renovation on the house, more than doubling it in size. Four days later, the elderly father dies of old age! The whole household is freaking out and in mourning. That evening Darlene goes into labor and is rushed to the hospital! To my surprise she comes back with twins! I hastily buy more furniture for the extra baby and call a baby sitter as raising one baby is exhausting - twins is almost impossible without help.

Meanwhile all three women are within a day or two of becoming elderly. I want to keep Eva Machina, my creature/robot cross breeder, young forever. The red headed outdoorsy girl, Cuprica, and Darlene are fine with aging and dying of old age, but not before they've raised the kids a little older. It would be kind of freaky having an elderly mother caring for her new born babies.

As a result I've been struggling to grow enough life fruits to keep them all young. Eva Machina is utterly addicted to them. A better solution is to produce ambrosia, which is like 10 or 20 life fruits, but it's a very tricky thing to make. You need a level 10 cook, a 12k simoleon recipe, life fruit, and a death fish. The father of the twins actually was a level 10 cook. The only other person capable of reaching this level before everyone dies of old age is Darlene, but she's only level 7. She also continually exhausted by taking care of her twins, and all her life goals revolve around teaching them to talk, walk, and be potty trained, but I've been using all her spare time to train her up to a level 10 cook as quickly as possible. I bought the recipe easily as the family is pretty wealthy, but Darlene will have to then study that as well. The life fruit are in short supply, but I will probably be able to spare one or two. The death fish are the hardest fish to catch in the game. You need to be a high level fisherman, have special bait, and fish after midnight from the graveyard. Cuprica is a brilliant level 10 fisher, so it's doable, but a little difficult for her to find the time in between her full time job at the science facility and helping around the house with the garden (she is also a level 10 gardner) and the twins.

As if that weren't harrying enough, the dead father shows up sleeping in Darlene's bed as a ghost, shortly after his death! Of course I was curious to see what you could do with a ghost, and worried that it might be just a temporary thing, so I told them to try for a baby. I guess her fertility treatment works for ghosts too, because she became pregnant! Four days later she gives birth to a ghost baby! As if things weren't crazy enough, now there is an extra newborn to take care of! I make sure there is a baby sitter on staff 24 hours a day in order to keep Darlene rested and able to sometimes train at cooking. The baby sitters are horrible though. If two babies cry at once, the baby sitter just stands there with her hands over her ears, freaking out. Even if just one baby is crying, she will often just stand there staring at it for maybe 30 seconds real time before caring for it.

Ghost newborns have a really freaky cry and lots of sims get upset just looking at them.

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July 24th, 2009
06:30 pm

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My sims can now grow life fruit, death flowers, and flame fruit. Life fruit add a day to your life. I think death flowers save you from dying, but I don't know yet. Flame fruit seem to give you a warm feeling if you have one in your pocket, but have no effect if you eat them.

One of them caught a robot fish and many vampire fish. I don't know what they're good for yet.

Another has successfully become a robot/creature cross breeder, which was her life's goal. This is the top of the science career. Now she can perform experiments on household appliances to give them odd properties. I like her the best, so she's getting all the life fruit. Hopefully she will be immortal. She gotten really good at writing books. She can write an entire novel in a single sitting, after she gets home from work.

I set my sims up as escapees from a top secret, government run research facility that tries to produce super soldiers out of cloned orphans. They are hiding out in pleasantville, using all their money to buy a crappy house. I am planning having them form a breeding colony with a multigenerational plan to bring down the research program and liberate their imprisoned brothers and sisters. So far one local has fallen in love with one of my 3 sims, and has moved in and gotten pregnant. Unfortunately it seems you can't propose marriage if you move in first. Kind of a game fuckup.

I plan to build their house up into a dense maze of shops, dorms, and garden areas.

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July 23rd, 2009
02:06 pm

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i just got my new passport today. the whole thing is filled with the most strident pro-american propaganda. every page is covered in pale, patriotic graphics. on just one page there is a huge-ass bald eagle head in front of two amber strands of grain in front of a gallantly waving american flag in front of a field of stars. somehow the bald eagle has, i shit you not, a noble, wistful look in his eye like he's about to shed a tear over the lives lost on 9/11. nearly every page has quotations from famous people saying stuff about how awesome america is.

for some reason they put a bunch of wavy lines over my face. like i beamed my portrait in from hyperspace or something. maybe they thought i was too ugly.

the last picture is either pioneer 10 or 11 along with the moon and the earth. kind of an odd choice as lots of nations have sent probes past the moon, and that's not what pioneer is famous for. only america has explored the outer planets and left the solar system though. the other nations are so lazy it makes me very angry. probably the UN should penalize all nations not actively sending space probes to the outer planets.

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July 18th, 2009
07:26 pm

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Went camping. Was fun. Six witty people. Hard to get word in edgewise sometimes. So much joking. Funny and nice but makes head little bit tired. Tired head makes me act taciturn. Glad I came along.

Better than Martin at rock scrambling. Makes up for baseball inferiority.

Got dared. Jump into 10' deep pothole, climb back out. Two dollars collected. Should have made look hard.

Hate mess kit. Will smash.

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July 14th, 2009
08:32 pm

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Oh Frank.
Frank usually streams MPR while we work, but I couldn't stand listening to the Sotomayor nomination hearings/proclamations of tribal loyalty, so I turned that crap off and streamed This American Life instead. Frank declared it "very boring". I tried to discuss the subject matter but it soon became clear Frank didn't have the faintest idea what they were talking about. I pointed out that it was widely considered the highest quality programming currently on radio, and that it'd received lots of awards. He reflected on this a bit before explaining that this is because white people are stupid.

He was just joking but later I told him that the Chinese government had announced that the Han deaths had far outnumbered the Uighur deaths during their recent race riots. I asked him if he thought this was accurate, but it was hard to finish my single sentence question because he kept nodding vigorously and saying "yes, yes, yes, yes". He went into further detail explaining how he knew this was the case because Uighurs are white people and very big, and the Han are small and physically weak, so clearly a Han person could not hope to prevail against a Uighur person in single combat, but rather would almost inevitably die. I couldn't help but smirk at his blatant racism and childish deduction.

(Frank possesses at least one graduate degree in international business and apparently was taking more college classes as recently as a couple years ago. He adores both Chinese and English literature and speaks with reverence of Emily Bronte and the like.)

He reiterated that yes, the Han are weak in every way except mentally, and in their ability to work together, and that this is the secret of their success. "That is why we have tank; we have gun. We even have nuclear bomb! We have everything!"

Friday he was on a tear about businessmen. "All businessmen are... liars. They all CHEAT YOU. Every one. You can not trust any of them. All businessmen are like that. They all lie." He was clearly vexed about Que and his family. This annoyed me as, while Que is far from perfect, I've never seen him lie to or cheat anyone. I knew Frank's growing hatred of Que would make this tack a non-starter, so I pointed out that I know many businessmen who are honest. I cited Hans as an example. It took me a number of tries to successfully interject this into conversation sufficiently to disrupt Frank's anti-businessman tirade. He looked at me with a slightly scary look in his eye and said "You don't know. I promise you there are things you don't know." He then went on to insist over and over that he had proof that Que was a liar. I said, "Settle down, Frank." I asked if he would show me what he had and he said "Sure." but made no move. I'm curious what he has.

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